Test scene 2
The source
plane{z,0
pigment{gradient y
pigment_map{
[0 rgb 1]
[0.47 rgb 1]
[0.47 rgb 0]
[0.53 rgb 0]
[0.53 rgb 1]
[1 rgb 1]
}
}
finish{ambient 1}
scale .1
rotate y*-50
}
camera{
location <0,0,-5>
look_at 0
}
-> Viewing Page (needs JavaScript)
Without Anti-Aliasing
Perfect
Test I - limited at about 4 samples per pixel
double size and scaling - 4.00 SPP
Method 1 (old) [+AM1 +A0.1 +R3 +J0] - 3.48 SPP
Method 2 (old) [+AM2 +A0.1 +R2 +J0] - 3.11 SPP
Method 3 (like 2 but mostly using less SPP) [+AM3 +A0.1 +R2 +J0] - 3.11 SPP
Method 4 [+AM4 +A0.01 +R2 +J0] - 2.69 SPP (updated)
Method 5 (like 4 but forcing midpoint always traced) [+AM5 +A0.05 +R2 +J0] - 3.59 SPP (updated)
Test II - limited at about 9 samples per pixel
triple size and scaling - 9.00 SPP
Method 1 (old) [+AM1 +A0.1 +R5 +J0] - 9.70 SPP
Method 2 (old) [+AM2 +A0.05 +R3 +J0] - 6.28 SPP
Method 3 (like 2 but mostly using less SPP) [+AM3 +A0.05 +R3 +J0] - 6.28 SPP
Method 4 [+AM4 +A0.01 +R3 +J0] - 5.84 SPP (updated)
Method 5 (like 4 but forcing midpoint always traced) [+AM5 +A.01 +R3 +J0] - 6.59 SPP
Test III - wanting it perfect - limited at about 16 samples per pixel
Method 1 (old) [+AM1 +A0.01 +R6 +J0] - 14.58 SPP (new)
Method 2 (old) [+AM2 +A0.01 +R4 +J0] - 13.08 SPP (new)
Method 3 (like 2 but mostly using less SPP) [+AM3 +A0.01 +R4 +J0] - 13.08 SPP (new)
Method 4 [+AM4 +A0.01 +R4 +J0] - 13.47 SPP (new)
Method 5 (like 4 but forcing midpoint always traced) [+AM5 +A.01 +R4 +J0] - 14.63 SPP (new)