Test scene 6 (new)
The source
#include "colors.inc"
#include "textures.inc"
#include "woods.inc"
#include "golds.inc"
camera
{
location <0.0 , 2.0 ,0.0>
look_at <0.0 , 0.0 , 10.0>
}
light_source
{
0*x
color red 1.0 green 1.0 blue 1.0
translate <1,2.5,-5>
}
light_source
{
0*x
color red 1.0 green 1.0 blue 1.0
translate <-1,2,5>
}
light_source
{
0*x
color red 1.0 green 1.0 blue 1.0
translate <-3,5,-3>
}
light_source
{
0*x
color red 1.0 green 1.0 blue 1.0
translate <-3,9,-2>
}
plane{<0,0,-1>,1
pigment{White_Marble}
finish{reflection 0.05 diffuse 0.15}
scale 2.0
translate <0,0,20>}
plane {y,1.55
texture{Silver_Texture}
finish{reflection 0.6 diffuse 0.3}
}
union{
#declare zh2=-0.3;
#while (zh2<0.3)
#declare zh=0;
#while (zh<360)
torus{0.058,0.007
texture{T_Gold_3B}
rotate z*90
translate <0.195,0,0>
translate <0,zh2,0>
rotate y*zh
}
#declare zh=zh+36;
#end
#declare zh2=zh2+0.064*2;
#end
rotate x*-33
rotate z*15
translate <0,1.9,0.9>
}
global_settings{max_trace_level 60}
-> Viewing Page (needs JavaScript)
Without Anti-Aliasing
Perfect
Test I - limited at about 2 samples per pixel
double size and scaling - 4.00 SPP
Method 1 (old) [+AM1 +A0.35 +R3 +J1] - 1.92 SPP
Method 2 (old) [+AM2 +A0.4 +R2 +J1] - 2.08 SPP
Method 3 (like 2 but mostly using less SPP) [+AM3 +A0.38 +R3 +J1] - 1.90 SPP
Method 4 [+AM4 +A0.3 +R3 +J1] - 1.95 SPP
Method 5 (like 4 but forcing midpoint always traced) [+AM5 +A3 +R1 +J1] - 2.0 SPP
Test II - limited at about 3 samples per pixel
Method 1 (old) [+AM1 +A0.18 +R3 +J1] - 2.91 SPP
Method 2 (old) [+AM2 +A0.25 +R2 +J1] - 3.07 SPP
Method 3 (like 2 but mostly using less SPP) [+AM3 +A0.28 +R3 +J1] - 2.96 SPP
Method 4 [+AM4 +A0.235 +R4 +J1] - 3.01 SPP
Method 5 (like 4 but forcing midpoint always traced) [+AM5 +A.28 +R3 +J1] - 3.02 SPP